"I like the concept of linking the game to a physical action, but would have pushed it further. The balance is probably off right now, since you would be rolling a die every 5 seconds along the way and resting a lot. Just multiply the roll by 200 meters, and suddenly there are stakes on each of them.
I can see a whole range of variation emerging by proposing a “direction” (literary and/or figuratively). Instead of resting, you might be :
As someone who loathes to go outside, this might get me to go for a walk again. A lovely concept and a creative layout go a long way (no pun intended) and I think you hit the nail on the head with this.
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"I like the concept of linking the game to a physical action, but would have pushed it further. The balance is probably off right now, since you would be rolling a die every 5 seconds along the way and resting a lot. Just multiply the roll by 200 meters, and suddenly there are stakes on each of them.
I can see a whole range of variation emerging by proposing a “direction” (literary and/or figuratively). Instead of resting, you might be :
I wrote this review in my selection of 12-word RPG where your game is featured by the way.
Thank you so much! And for the suggestion, I love it. For those who want's to have more walks and more sight-seeing, please try Abstr's method.
And also, thank you for the review, I appreciate it.
An exquisite 12-Word RPG.
A wonderful use of the format with mechanics and a LARP aspect, presented beautifully.
Awesome stuff!
Thank you so much!
Really love the theme of the game! It feels like I can go on a relaxing stroll with it!
Thank you!!
As someone who loathes to go outside, this might get me to go for a walk again. A lovely concept and a creative layout go a long way (no pun intended) and I think you hit the nail on the head with this.
Thank you so much!