19.06.2025 - EMPLOYEE DEVLOG

Finally, I had the time and moment to sit down and rethinking my beloved games.
Below are several ideas that I had as per 16 June 2025. Based on several thinking, solo playtesting, playtesting with AI (which turnout both Gemini and ChatGPT are a very inconsistant Referee), and late night nicotine boosted night, I present you this devlog. Looking forward for the next update, even me myself looking forward to it.
A. Revamp & Rebalancing Proficiency & Weakness Table
Things that need some attentions:
- Proficiency’s Buff is way too powerfull. Consider to change the range of the dice results or change the categorization and its modifier (include No additional / +0).
- Also applicable to Weakness’ Nerf - way too punishing.
- Consider to remove the nomenclature (Professional, Savvy, Master, No Brainer, Newbie, Limited).
B. Fear Mechanism & Made-Up Fear
Make a list of phobias -> make GM and Player easier to generate their character.
- At least using d12, use generaly used phobias and had true effect on working / office environment.
- The Modifier of -3 on Fear (turn out) way too punishing. How about to tone it down to -2?
Made-Up Fear / Make-Your-Own-Phobia
- (Noun / Activities)+Phobia OR Scared of (Noun / Activities).
- Exp: Typo-phobia, Scared of Sound of Typing on Keyboard.
C. Promotion: Buff List and Leveling Up
The Performance Buff Table need to be rethink and make some changes. Player could be easily over the Referee’s roll due to additional modifier and new proficiency, especially for those who had high level of Performance / Promoted to certain levels.
- Target: to rebalancing and watered down the Buff. Maybe not every Promotion grants Buff?
When a Player leveling up, they will get additional Performance and (IN)Sanity Points. This will make them harder to get insane (might lead GM harder to induced horror / mystery theme game) but not for leveling up their Performance level (thanks to overly Buffed Promotion modifier.)
Suggesting that every Performance level up / Promotion, (IN)Sanity Point Slot is getting reduced.
- By logic, the higher position you had, the more responsibilities you got, the easier you will get stress.
Instead of additional 2 (IN)Sanity point slots, on every Promotion, there will be modifier for every failure tasks that effecting Player’s (IN)Sanity points. The (IN)Sanity Point Slots will always be remain at a total 10.
- Example: A Player got promoted to Level 4 = add 3 Performance Point Slots and attach +3 modifier on (IN)Sanity dice results.
- Proposed modifier : n+2, n+1d6, n+2d12.
D. Life Cycle Additional Tasks
Maybe we can add more tasks in order for a Phase to be done or finished.
- By using dice to determined how many tasks need to be done before the phase can be “marked” as finished.
- This might be only implemented on Preparation & Initial (Phase 2) and Main (Phase 3).
The calculation on determining whether the Phase is successfull or not is to be discussed.
- The easiest way is by using Average (Total Player Solving Rolls / Total Referee Difficulty Rolls)
is by Using 80% of Total Tasks need to be solved / Player succeeded.
- If the 80% is x,5 or above -> round up (exp: 80% of 6 tasks is 4,8 = 5 tasks need to be success).
- If the 80% is x,4 and below -> round down (exp: 80% of 9 tasks is 7,2 = 7 tasks need to be success).
- Proposing using d6 or d12 for a tasks decider.
E. Ready-to-Work Employee
- Reminder : create a table for stereotypes for easier access and referencing.
Some additional ideas:
Add their own unique set of
- Proficiency
- Weakness
- Fear
- Modifier on Proficiency and Weakness
F. Additional Ideas, Remarks, and Possible Expansion
Make a list of things below to be put on the end of the rule book
- Proficiency
- Weakness
- Fear
- Assigned Tasks (for Phase 1)
- To-Do Modifier (for Phase 2)
- Rewards and Punishments (Success Hat-trick / Failure Hat-trick)
- Job Description / Position
- Company Generator (Floor, Business, Size, etc.)
Possible Expansion
- The After Office Hour Mechanism
- Health Bar (effected by (IN)Sanity and Player’s actions)
- Psychological level (have to be differ to (IN)Sanity though)
- Romance mechanism
- Salary & Economy mechanism
- Pre-made Campaign / story
- Attire Generator
- New Archetype / Stereotype
- Passion Mechanism (opposite of Fear, might add positive modifier)
Make a dedicated section for “For the Referee..”
- Make it as a F.A.Q. Section.
No long explanation, straight to the point answers.
- the aim is for an easy and quick reference for the Referee.
- If need an example, give one example only.
Get EMPLOYEE - a working adventure
EMPLOYEE - a working adventure
You are an ordinary employee, doing your ordinary job. Or is it?
Status | Released |
Category | Physical game |
Author | From These Rolls |
Genre | Adventure |
Tags | fromtheserolls |
More posts
- Postmortem, Short Rants, and Plausibble OverhaulsFeb 15, 2025
- New Version Released!Aug 28, 2023
- New Supplement and UpdatesDec 13, 2022
- Time to get Employeed!Aug 11, 2022
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